So, I was reading through the Bell of Lost Souls forum earlier and saw that they allowed people to post on what they wanted out of a new Chaos Marine codex and this got me thinking. It's no lie to say that the Chaos codex rather blows right now, and I really liked how the old one allowed you to do Legion specific chaos legions. So I thought why not bring that back? It was fun, if lacking a bit sure, but then you could have an army that could do what you wanted to do, right? Right. So, I thought for a bit, and this is what I came up with:
Give HQ's and infantry point upgrades to outfit them more properly to their specific legion, such as space wolves (I.E. lord gets a 15pt upgrade, or so, to allow troops to benefit from legion specific rule). Such as the following:
Emperor's Children: High initiative assault/shooting units. If lord has Emperor's Children mark, sonic weapons can be bought for a cheaper price (though still available for units who bear Children's mark, but slightly more expensive).
Iron Warriors: Anti-Tank upgrades for infantry. A mere maybe couple points upgrade to them granting a tank hunter rule, or something along those lines for Melta/Lascannon weapons. For the lord he can choose to fortify one piece of terrain for better cover save (like master of the forge) showing the Warriors use of trenches.
Night Lords: Assault troops. Gain night fight and move through cover rules if infantry buy upgrade. If the lord purchases the upgrade, then raptors gain the hit and run special rule to represent their fast moving terror tactics.
World Eaters: Infantry gain Extra number of attacks and fearless. Lord allows them to also gain hate and possibly blood frenzy and maybe an Epidimius style counter system for however many kills they make. If lord takes upgrade, no sorcerers can be included.
Death Guard: Squads lose most special weapons (Flamers, Meltas, Plasmas, etc.) but gain higher toughness and increased accuracy. Lord Grants army Feel no pain. Limit one havoc choice at higher cost showing the Death Guard's lack of heavy weapons.
Thousand Sons: Gain AP 3 bolters but lose any and all special weapons, still lead by sorcerer and still slow and purposeful. Lord grants a lower price on sorcerer upgrades and gives 4+ invulnerable to all thousand son units. No units of the World Eaters can be taken.
Black Legion: Squads gain ATSKNF. Abaddon turns units fearless and grants (at cost) relentless.
Word Bears: Squads given fearless and can re-roll failed moral tests. Lords give maybe two or three sergeants the ability to re-roll EITHER failed to hit or to wound roll to their entire squad. Can take daemon allies.
Alpha Legion: Squads can infiltrate, and guard platoons can be taken at maximum 15 model squads. Lord Grants the ability to outflank, even from opponents side of table (still needs to roll to see where they enter).
I'm sure there are problems people will have with this, but it's just something I thought up. So, why don't you all comment on how you'd want the new Chaos codex to work. Seems fun.
Cheers,
57
No comments:
Post a Comment