57 here,
Well, since everyone else is wetting their collective pants over the future release of the Blood Angels Storm Raven I thought I might as well give it a look over and give my own thoughts on it. With that said, let's get to it.
Let's get the obvious out of the way first, my god this thing is ugly. At least, I suppose it follows the line of Space Marine vehicles looking like bricks with wheels. The only two Space Marine vehicles that look good to me would be the Land Raider and Thunder Hawk (and drop pod as well, so I guess three vehicles). I originally thought that the Storm Raven would look similar to a Thunder Hawk, and I suppose it does look somewhat alike.
What surprised me was how compact it looks, considering it has the capacity of twelve Marines. It looks that it could maybe hold seven, but not eight. The Dreadnought is not a problem, but still. The turret on top and the two multi-melta ends at the front just don't look good. If they were at the sides, sure, it could work, but where they are is unnecessary.
In the end, I think you should just make one by converting a Valkyrie, because then you'll have the parts and bits necessary to make both a Storm Raven model, and one that looks good.
Tuesday, November 16, 2010
Saturday, November 13, 2010
Lists Galore
57 here---
Well, lets get to my first 40k post in a while. What's the purpose of this one? Just to put out some army lists for space wolves I thought up a while back. A couple of them are serious, one not so much. M challenge to you all is to see if you can figure out which one is not the non-serious list. Enjoy!
List A)
Wolf Lord-100pts
-Thunderwolf+45pts
-Frost Blade+25pts
-Wolftooth Necklace+10pts
-Wolftail Talisman+5pts
Total-185pts
Canis Wolfborn-185pts
4 Thunder Wolves-200pts
-Power Fist+25pts
Total-225pts
4 Thunder Wolves-200pts
10 Grey Hunters-150pts
-Power Fist+25pts
-Plasma Gun+10pts
-Plasma Gun+Free
-Drop Pod+35pts
Total-220
10 Grey Hunters-150pts
-Power Fist+25pts
-Plasma Gun+10pts
-Drop Pod+35pts
Total-220
10 Grey Hunters-150pts
-Power Fist+25pts
-Wolf Standard+10pts
-Drop Pod+35pts
Total-220
10 Grey Hunters-150pts
-Power Fist+25pts
-Melta Gun+5pts
-Plasma Gun+Free
-Drop Pod+35pts
Total-215
6 Long Fangs-90
-Heavy Bolter+5pts
-Missile Launcher+10pts
-Plasma Cannon+15pts
-2 Lascannons+60pts
Total-180pts
List B)
Wolf Lord- 100pts
Power Weapon- 15pts
Wolftooth Necklace- 10pts
Wolftail Talisman- 5pts
Thunderwolf Mount- 45pts
Saga of the Warrior Born- 35pts
Total-210pts
Canis Wolfborn- 185pts
4 Thunder Wolves- 200pts
4 Thunder Wolves- 200pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Rhino- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Drop Pod- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Wolf Standard- 10pts
Rhino- 35pts
Total-220pts
10 Grey Hunters- 215pts
Power Fist- 25pts
Melta Gun- 5pts
Plasma Gun- free
Drop- 35pts
Total-215pts
Dreadnought- 105pts
Wolftooth Necklace- 10pts
Drop Pod- 35pts
Total-150pts
Dreadnought- 105pts
Plasma Cannon- 10pts
Wolftooth Necklace- 10pts
Drop Pod- 35pts
Total-160pts
5 Wolf Scouts- 75pts
List C)
Logan Grimnar-275pts
5 Wolf Guard-440pts total
Terminators -+15pts each
Lightening Claws-20ts
Chain Fist-10pts
Heavy Flamer-5pts
Land Raider Redeemer-250pts
10 Wolf Guard-461pts total
2 Power Weapons-20pts
Power Fist-20pts
2 Storm Bolters-6pts
Caestus Assault Ram-235pts
10 Wolf Guard-225pts total
Power Weapon-15pts
Drop Pod-35pts
10 Wolf Guard-225pts total
Power Weapon-15pts
Drop Pod-35pts
10 Wolf Guard-215pts total
Drop Pod-35pts
List D)
Bjorn-270pts
Plasma Cannon-free
Dreadnought-105pts
Wolf-tooth Necklace-10pts
Wolf-tail Talisman-5pts
Drop Pod-35pts
Total-155pts
Dreadnought-105pts
Wolf-tooth Necklace-10pts
Wolf-tail Talisman-5pts
Drop Pod-35pts
Total-155pts
Lone Wolf-20pts
Frost Blade-25pts
Melta Bombs-5pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Rhino- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Drop Pod- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Wolf Standard- 10pts
Rhino- 35pts
Total-220pts
10 Grey Hunters- 215pts
Power Fist- 25pts
Melta Gun- 5pts
Plasma Gun- free
Drop- 35pts
Total-215pts
5 Long Fangs-90pts
5 Missile Launchers-25pts
Total-115pts
5 Long Fangs-90pts
5 Missile Launchers-25pts
Total-115pts
5 Long Fangs-90pts
5 Missile Launchers-25pts
Total-115pts
Also, when I get my hands on the new Dark Eldar Codex, I'll make sure to post my impressions and thoughts. Maybe a sample army list of what I think could work.
Enjoy.
Well, lets get to my first 40k post in a while. What's the purpose of this one? Just to put out some army lists for space wolves I thought up a while back. A couple of them are serious, one not so much. M challenge to you all is to see if you can figure out which one is not the non-serious list. Enjoy!
List A)
Wolf Lord-100pts
-Thunderwolf+45pts
-Frost Blade+25pts
-Wolftooth Necklace+10pts
-Wolftail Talisman+5pts
Total-185pts
Canis Wolfborn-185pts
4 Thunder Wolves-200pts
-Power Fist+25pts
Total-225pts
4 Thunder Wolves-200pts
10 Grey Hunters-150pts
-Power Fist+25pts
-Plasma Gun+10pts
-Plasma Gun+Free
-Drop Pod+35pts
Total-220
10 Grey Hunters-150pts
-Power Fist+25pts
-Plasma Gun+10pts
-Drop Pod+35pts
Total-220
10 Grey Hunters-150pts
-Power Fist+25pts
-Wolf Standard+10pts
-Drop Pod+35pts
Total-220
10 Grey Hunters-150pts
-Power Fist+25pts
-Melta Gun+5pts
-Plasma Gun+Free
-Drop Pod+35pts
Total-215
6 Long Fangs-90
-Heavy Bolter+5pts
-Missile Launcher+10pts
-Plasma Cannon+15pts
-2 Lascannons+60pts
Total-180pts
List B)
Wolf Lord- 100pts
Power Weapon- 15pts
Wolftooth Necklace- 10pts
Wolftail Talisman- 5pts
Thunderwolf Mount- 45pts
Saga of the Warrior Born- 35pts
Total-210pts
Canis Wolfborn- 185pts
4 Thunder Wolves- 200pts
4 Thunder Wolves- 200pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Rhino- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Drop Pod- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Wolf Standard- 10pts
Rhino- 35pts
Total-220pts
10 Grey Hunters- 215pts
Power Fist- 25pts
Melta Gun- 5pts
Plasma Gun- free
Drop- 35pts
Total-215pts
Dreadnought- 105pts
Wolftooth Necklace- 10pts
Drop Pod- 35pts
Total-150pts
Dreadnought- 105pts
Plasma Cannon- 10pts
Wolftooth Necklace- 10pts
Drop Pod- 35pts
Total-160pts
5 Wolf Scouts- 75pts
List C)
Logan Grimnar-275pts
5 Wolf Guard-440pts total
Terminators -+15pts each
Lightening Claws-20ts
Chain Fist-10pts
Heavy Flamer-5pts
Land Raider Redeemer-250pts
10 Wolf Guard-461pts total
2 Power Weapons-20pts
Power Fist-20pts
2 Storm Bolters-6pts
Caestus Assault Ram-235pts
10 Wolf Guard-225pts total
Power Weapon-15pts
Drop Pod-35pts
10 Wolf Guard-225pts total
Power Weapon-15pts
Drop Pod-35pts
10 Wolf Guard-215pts total
Drop Pod-35pts
List D)
Bjorn-270pts
Plasma Cannon-free
Dreadnought-105pts
Wolf-tooth Necklace-10pts
Wolf-tail Talisman-5pts
Drop Pod-35pts
Total-155pts
Dreadnought-105pts
Wolf-tooth Necklace-10pts
Wolf-tail Talisman-5pts
Drop Pod-35pts
Total-155pts
Lone Wolf-20pts
Frost Blade-25pts
Melta Bombs-5pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Rhino- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Plasma Gun- 10pts
Plasma Gun- free
Drop Pod- 35pts
Total-220pts
10 Grey Hunters- 150pts
Power Fist- 25pts
Wolf Standard- 10pts
Rhino- 35pts
Total-220pts
10 Grey Hunters- 215pts
Power Fist- 25pts
Melta Gun- 5pts
Plasma Gun- free
Drop- 35pts
Total-215pts
5 Long Fangs-90pts
5 Missile Launchers-25pts
Total-115pts
5 Long Fangs-90pts
5 Missile Launchers-25pts
Total-115pts
5 Long Fangs-90pts
5 Missile Launchers-25pts
Total-115pts
Also, when I get my hands on the new Dark Eldar Codex, I'll make sure to post my impressions and thoughts. Maybe a sample army list of what I think could work.
Enjoy.
Wednesday, November 10, 2010
Back, and with a review.
Well, ladies and gentlemen, I'm back to blogging. But there's a hitch, I won't be able to blog as much as I used to due to lack of things happening around here and work, so that's some bad news. But hey, I'm back and let's focus on that. And to mark my triumphant return to blogging, I bring you my review of Call of Duty: Black Ops.
Well, let me be up front, I was a little worried about how this was going to be, seeing that Modern Warfare 2 just hit less than a year ago, and well here we are with yet another Call of Duty game. I was/am really afraid that Activision is going to give this venerable franchise the Guitar Hero treatment (My hate for Activision is explained here, http://fireverygood.blogspot.com/2010/07/why-i-hate-activision.html), not to mention that now we had to put up with second place developer Treyarch. But maybe, a part of me thought, maybe this was Treyarch's chance to step out of the shadow of Infinity Ward's shadow and show that they too can make a really great game that doesn't have "Modern Warfare" on it. I think they have.
The game opens in a rather gruesome scene, the protagonist, Alex Mason, it being tortured and interrogated for information he can't remember. To help him remember the interrogators take Mason through his actions in life, starting at the bay of pigs in Cuba, to the American Offenses in Vietnam. In basic terms, you are literally a special forces operative (or dare I say, Black Op?). What interested me was the way Treyarch connected this game to their previous title, World at War, seeing that if you remember the Sergeant from the Russian Campaign then you'll be interested to know that he's your buddy in this title. Let me just say that this game is basically a Micheal Bay movie on Steroids, you are almost constantly fighting intense battles and quite often blowing stuff up. It's a very cinematic game. But one real problem with the story is the pacing, I found that it fluctuates in terms of pacing, something that rather disjointed me from the campaign.
But most people aren't going to play the campaign, because when they think Call of Duty they automatically think multiplayer. The multiplayer and gameplay of Black Ops is the same well known and loved style from any other Call of Duty. The one thing that's new, and is either going to be loved or hated, is that there is now a "money system." where once you relied on getting new and better weapons by leveling up, now you need to save points you gain by playing multiplayer to buy new weapons, perks, and so on. With that there is a new type of match known as a wager match where you can gain a lot of money by doing good, or lose a bunch by doing poorly in a new risk-reward style of game-mode.
The one problem with Multiplayer is a simple one, that it's still the same old Call of Duty style of Multiplayer. Meaning Treyarch did not add or take away anything major, other than the money system. The saying is, "If it ain't broke don't fix it," while this is true, it would have been nice to have at least some innovation to the Multiplayer that would at least have people learn and try to master over time.
Since this is a Treyarch game, there is the triumphant return of the Nazi Zombie Mode. This basically has no context to the game, aside from the fact you unlock more Zombie maps by playing the campaign. Basically you fight rounds and rounds of Zombies to earn money to unlock both new guns and new areas. If you've played the World at War version of Nazi Zombies, you'll know what to expect. An interesting addition to Zombies is that there is a map where you are in the Pentagon taking on the roles of JFK, Nixon, McNara, and Castro fighting these waves of Zombies. Let me tell you, it's really entertaining to play while the voices of these famous individual are going off.
Overall, Black Ops is a really nice surprise from Treyarch. They've proven that they can indeed put out a good Call of Duty game, with the title of "Modern Warfare" being on the box. It does lack in certain areas where some change and innovation would be nice and the stories pacing is slightly disjointed, but it still has to be one of my favorite story lines from the Call of Duty series.
Challenge: 8.5
Graphics:9.0
Atmosphere:8.2
Sound:8.7
Storyline:9.0
Overall:8.6
Well, let me be up front, I was a little worried about how this was going to be, seeing that Modern Warfare 2 just hit less than a year ago, and well here we are with yet another Call of Duty game. I was/am really afraid that Activision is going to give this venerable franchise the Guitar Hero treatment (My hate for Activision is explained here, http://fireverygood.blogspot.com/2010/07/why-i-hate-activision.html), not to mention that now we had to put up with second place developer Treyarch. But maybe, a part of me thought, maybe this was Treyarch's chance to step out of the shadow of Infinity Ward's shadow and show that they too can make a really great game that doesn't have "Modern Warfare" on it. I think they have.
The game opens in a rather gruesome scene, the protagonist, Alex Mason, it being tortured and interrogated for information he can't remember. To help him remember the interrogators take Mason through his actions in life, starting at the bay of pigs in Cuba, to the American Offenses in Vietnam. In basic terms, you are literally a special forces operative (or dare I say, Black Op?). What interested me was the way Treyarch connected this game to their previous title, World at War, seeing that if you remember the Sergeant from the Russian Campaign then you'll be interested to know that he's your buddy in this title. Let me just say that this game is basically a Micheal Bay movie on Steroids, you are almost constantly fighting intense battles and quite often blowing stuff up. It's a very cinematic game. But one real problem with the story is the pacing, I found that it fluctuates in terms of pacing, something that rather disjointed me from the campaign.
But most people aren't going to play the campaign, because when they think Call of Duty they automatically think multiplayer. The multiplayer and gameplay of Black Ops is the same well known and loved style from any other Call of Duty. The one thing that's new, and is either going to be loved or hated, is that there is now a "money system." where once you relied on getting new and better weapons by leveling up, now you need to save points you gain by playing multiplayer to buy new weapons, perks, and so on. With that there is a new type of match known as a wager match where you can gain a lot of money by doing good, or lose a bunch by doing poorly in a new risk-reward style of game-mode.
The one problem with Multiplayer is a simple one, that it's still the same old Call of Duty style of Multiplayer. Meaning Treyarch did not add or take away anything major, other than the money system. The saying is, "If it ain't broke don't fix it," while this is true, it would have been nice to have at least some innovation to the Multiplayer that would at least have people learn and try to master over time.
Since this is a Treyarch game, there is the triumphant return of the Nazi Zombie Mode. This basically has no context to the game, aside from the fact you unlock more Zombie maps by playing the campaign. Basically you fight rounds and rounds of Zombies to earn money to unlock both new guns and new areas. If you've played the World at War version of Nazi Zombies, you'll know what to expect. An interesting addition to Zombies is that there is a map where you are in the Pentagon taking on the roles of JFK, Nixon, McNara, and Castro fighting these waves of Zombies. Let me tell you, it's really entertaining to play while the voices of these famous individual are going off.
Overall, Black Ops is a really nice surprise from Treyarch. They've proven that they can indeed put out a good Call of Duty game, with the title of "Modern Warfare" being on the box. It does lack in certain areas where some change and innovation would be nice and the stories pacing is slightly disjointed, but it still has to be one of my favorite story lines from the Call of Duty series.
Challenge: 8.5
Graphics:9.0
Atmosphere:8.2
Sound:8.7
Storyline:9.0
Overall:8.6
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